 |
In this section: 
|
Designing
a good screen interface requires that you know who the users are or will be.
You need to answer some or all of the following questions:
- Are there different types of users?
- How will the product help each type of user do their job?
- How much computer experience or expertise do they have?
- What computer equipment will they run your product on, for example
laptops or NT workstations with 21" monitors.
These questions are important because without answers you run the
risk of designing an interface that does not suit the target market. The secret of a good
screen design is the consistent application of design rules that conform to the answer the
three questions above. |
Who
are the users & how will they use the product? |
For example, an
application designed to be used for many hours per day by engineers:
- should emphasise efficiency aids such as extensive keyboard
shortcuts
- can usually assume that the engineers have considerable
computer expertise,
- will typically be run on powerful workstation computers with
big monitors
|
An
expert power user
compared to |
By contrast an
application designed for occasional use by everyone in the company:
- should emphasise intuitiveness (assume zero training)
- should not assume that the average user is an expert (or
power) user
- should run on anything from a small laptop at 640x480 upwards.
|
An
inexperienced and probably untrained user |
We recommend
building and showing a prototype to some of the potential users. It is surprising
how often there is a difference between what users actually need and what the functional
spec says they need.
We also recommend using some of the techniques for customer and user participation. |
Build a prototype |
No previous topics |
Next topic
 |
Top  |
 |